3DS Max Tutorials For Beginners


3DS Max Tutorials - Matte-Shadow Material

by Wendy Huther


Step 14.

Go to the Modifier List and select Lathe Modifier.
Set Parameters to:


- Weld Core

- Flip Normals

- Segments = 24

- Direction - Y

- Align - Min

In the next step we will convert the object to an editable poly.

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Step 15.

With the Select & Move tool lower the teapot and the plate so they are positioned directly on the plane.

Select the plate, right click and select Editable poly from the drop down menu.

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Step 16.

Go to the modifier List and select TurboSmooth Modifier.

Set Iterations = 2

Now the object should be perfectly round and smooth.

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Step 17.

Let's go back to using all four viewports.

Click on Maximize Viewport toggle or you can use the hotkey shortcut Alt W.

Look at the perspective viewport, the plane is spread over the grid, the plate and teapot are resting directly on the plane, and the microwave is in the background.

Click anywhere in the perspective viewport to activate it, use the Zoom tool or the middle roller on your mouse to zoom in slightly and slowly, use the Pan tool to move the objects so the plate fits inside the microwave.

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Step 18.

On the main toolbar select the Rotate tool, then in the perspective viewport rotate the plane on the Z axis (the yellow circle on the rotating gizmo)

You can go back to the parameters of the plane and adjust the length and width, and in the top viewport adjust the position.

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Step 19.

The Matte/Shadow material is used for special effects, we will apply the material to the plane, add a light with a shadow, the plane will become invisible when rendered, and the shadow will still be visible. )

Select Material Editor from the main toolbar or press hotkey M .

Select the second material slot, which is just a normal standard gray material.

Press Get Material, the Material/Map browser will appear, double click on Matte/Shadow to insert it in to the material slot.

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Step 20.

The Matte/Shadow material is inserted into the second material slot, now click, hold and drag the microwave map from the first material slot and release it into the map slot of Camera Mapped Background in the Matte/Shadow/Reflection Parameters.

When you release the map the Instance/Copy dialog will appear, select: - Instance

Notice how the Matte/Shadow map now has the microwave background map.

With the plane selected in perspective viewport press

Assign Material, or hold and drag the material and release it onto the plane.

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Step 21.

Let's render, go to the main toolbar select Render.

Notice the plane is not visible and we can see the bottom of the 2d image perfectly. If your scene is not quiet like this then you can use the Pan, Zoom and Orbit tool in the perspective viewport to adjust the position of the plate. (It might take a bit of practice)

Next we will add some lights.

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Step 22.

Go to Lights - Standard - Skylight

Click anywhere in the perspective viewport to drop the Skylight

In Skylight Parameters set - Multiplier 0,4

Next we will insert an omni light and adjust the shadows.

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Step 23.

Go to Lights - Standard - Mr Area Omni.

In the Top viewport drop the Omni light in the center of the teapot, then in the Front viewport move the Omni straight up.

In the next step we will set the light parameters.

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Step 24.

In the General Parameters set:

- Shadows - ON

- Ray Traced Shadows

In Intensity/Color/Attenuation

- Multiplier 0,5 (Light intensity)

In Shadow Parameters

- Dens 0,7 (This will lighten the density of the shadow)

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Step 25.

Nearly finished, we will add material to the objects.

Open the Material Editor

Select the third material slot, press Get material the Material/Map Browser will appear, this time choose Arch & Design.

Arch & Design have some very good prepared materials. From the drop down menu select:

- Glass (Solid Geometry)

Apply the glass material to the plate.

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Step 26.

Now in the forth material slot insert an other Arch & Design map, then from the Arch & Design drop down menu select:

- Pearl Finish

Click on the gray default color and select White from the Color Selector Diffuse dialog and apply the material to the teapot.

There is just one more thing to do...

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Final Render

Render. If you are satisfied and save your image.

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I have tried to make this tutorial as easy to follow as possible for beginners, try using the same technique with other 2d images. Enjoy!

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