3DS Max Tutorials For Beginners


3DS Max Tutorials - Boolean Operation

by Wendy Huther


Boolean Operation - Creating A Match Box

In this tutorial we are going to create a box of matches by creating several boxes and using Boolean operations to subtract the insides of the boxes. Boolean operations are very creative and fun to use. Enjoy!



matches

Step 1.

Open 3ds Max, start with a new page and save it in your scenes folder in 3ds Max as Boolean Box


Step 2.

We will start by creating a box, in the geometry panel select Box and drag it out in the front viewport, set the parameters to:.

Length = 160

Width = 265

Height = 50

matches 01

Step 3.

Right click the mouse on the box and from the drop down menu choose Convert to Editable Poly.

matches 02

Step 4.

We will chamfer the sharp edges on the box, but first rename Box to Matchbox, then choose Edge from the Editable Poly.

Press and hold the control key on the key board and select the long side edges, press the small square button beside Chamfer, set Chamfer Edges to:

Chamfer Amount = 1,0

Segments = 1

Press OK

matches 03

Step 5.

Create a second box, in the geometry panel select Box, drag the box in the exact same position as the first box in the front viewport.

Set the parameters to:

Length= 155

Width = 295

Height= 45

Fillet= 4

This box is slightly thinner and longer then the Matchbox. Situate Box 2 in the center of the Matchbox, as this box will be used to subtract the shape for the inside of the matchbox.

matches 04

Step 6.

On the geometry panel behide Standard Primitives choose Compound Objects.

matches 05

Step 7.

Before you do anything select the Matchbox, scroll down the panel, in Operation activate Subtraction (A-B)

Press Pick Operand B. Now carefully click on Box 2 in the Perspective viewport.

Box 2 will disappear and the Matchbox will have the exact shape of Box 2 subtracted.

Right click the mouse to turn off the Boolean.

You can see how the Boolean Operation works, we will repeat these exercises to create the Inside Box.

matches 06

Step 8.

In the Top viewport drag Box 3

Length = 152

Width = 260

Height = 43

Situate the Box 3 in the center of the matchbox. This will be the Inside box, click on the modify button and change the name to Inside box, then move it to one side, this will create the open box effect that we are looking for.

matches 07

Step 9.

In the Top viewport drag Box 4

Length = 147

Width = 255

Height = 50

Situate Box 4 in the middle of the Inside box. This box is slightly thinner,shorter and higher then the Inside box.

matches 08

Step 10.

Select the Inside Box, go to Boolean, then press Pick Operand B, carefully click on Box 4 in perspective viewport.

The exact shape of Box 4 will be subtracted from the Inside Box.

Right click the mouse to turn off the Boolean.

matches 09

Step 11.

We just need to create one more object to finish the matchbox, in the front viewport create a box with these parameters:

Length = 43

Width = 255

Height = 1

Situate this box on the side of the Matchbox.

We will create one match stick, then use the Clone/Copy to create as many matches as we like, also we can spread a few matches around the scene.

matches 10

Step 12.

In the front viewport create a box with these parameters:

Length = 9

Width = 240

Height = 10

Next create a Geosphere with these parameters:

Next create a Geosphere with these parameters:

Segments = 16

Geodesic Basic Type = Icosa

matches 14

Step 13.

With the Geosphere still selected right click the mouse and choose Editable Poly from the drop down menu. Choose Vertex then scroll down the panel to Soft Selection.

Turn on - Use Soft Selection

Turn off - Affect Backfacing

Fall off = 10

Pinch = 0

Bubble = 0

In the top viewport Carefully select the first few side rows of vertices of the Geosphere. Notice that the selected vertices turn red and a rainbow of colored vertices appear behide them. Watch this next step carefully.

matches 11

Step 14.

Drag the selected vertices a long the X axis, notice how the colored vertices stretch to form a soft oval object.

matches 13

Step 15.

You can add the material to your matchbox, match head and stick then select both the match head and the stick click on Group on the main toolbar and choose Group, name it match stick. Clone copies, situate them in the matchbox and add a few to the scene.

matches 15

In this image I applied a Editable Poly to the matchbox, selected the top poligon and added a photo to the top of the box. Enjoy!


Keep Up With Our Latest Videos

Subscribe to our Channel on YouTube

Subscribe
how how_to_cheat_in_3ds_max_2015to cheat in 3ds max 2015
autodesk 3ds max 2015 essentials