3DS Max Tutorials For Beginners


3DS Max Modeling A Volleyball



Step 16.

In the Front viewport click the icon Front which is situated in the top left corner of the viewport and choose Back from the dialog.

3ds max volleyball viewports

Step 17.

The Back side of the Box will have exactly the same shape and material IDS as the Front side, so we can repeat all the Steps from 11 to 15. .


Step 18.

Let's change the viewport to a Left view.



Step 19.

We can repeat the Steps from 11 to 15 and assign the same Materials IDS (the first column set Material IDS to 1, the second set Material IDS to 2, the third set Material IDS to 1)

3ds max volleyball leftside column1

Step 20.

Let's change the viewport to a Right view.


Step 21.

The Right side is going to have exactly the same shape and material IDS as the Left side, so we can repeat the Steps from 11 to 15.


Step 22.

Let's change the viewport to a Top view.


Step 23.

In the Top viewport we can select and Detach the first column of polygons, then apply Polygon Material IDS, Set ID to 3 (which will be a white material), the second column select and Detach, then apply Polygon Material IDS, Set ID to 2 (a yellow material), the third column select and Detach, then apply Polygon Material IDS, Set ID to 3 (white material)

3ds max volleyball top row1

Step 24.

Let's change the viewport to a Bottom view.


Step 25.

The Bottom of the box will have the same shape as the top, so we can just repeat Step 23, except in the first column set the Material IDS to 1, the second column set the Material ID to 2, the third column set the Material IDS to 1.

3ds max volleyball bottom

Step 26.

Let's go back to the Modify panel and add a MeshSmooth modifier. In the Subdivision Method, we can choose Quad Output, and in Subdivision Amount, we can set the Iterations to 2. (At this stage we won't see any changes to the objects shape, so carry on to the next step)

3ds max volleyball meshsmooth modifier

Step 27.

We can return to the Modify panel and add Spherify modifier. Notice how the box has now turned into a smooth spherical shape, and has kept its quadlateral polygons.

3ds max volleyball spherify modifier

Step 28.

We can add an other modifier, this time choose an Edit Poly modifier. Choose the Polygon subdivision mode and drag the cursor over the whole object to select all polygons, or press CTRL A.

3ds max volleyball edit poly

Step 29.

Now we can scroll down to Edit Polygons. We are going to use a Bevel tool to create the edges around the Volleyball. So click on the small settings box next to Bevel and the Bevel caddy control will appear. We need to change to Local Normals, then we can set the height value to 0,2 and outline value to -0,2, then click OK.

3ds max volleyball bevel caddy

Step 30.

Only one more thing to do to finish our object. Let's choose a MeshSmooth modifier. In Subdivision Method, we can choose Quad Output, and in Subdivision Amount, we can set the Iterations to 2.

3ds max volleyball meshsmooth2

Step 31.

Here is our end result. We have created a spherical object from a Box Primitive.


Let's carry on and add the Multi/Sub-Object material in the next tutorial.

How To Create A Multi/Sub-Object Material Tutorial

I hope you have found this tutorial helpful and can apply this technique to future projects. Enjoy!


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