by Wendy Huther
In this tutorial we will learn how to create a towel using a Spline and
the Garment Maker Modifier in
3DS Max. Also we will create a simple simulation using the Cloth
Modifier to fold the cloth over an other object. Enjoy!
3DS Max Cloth Modifier Video Tutorial
Let's start by setting our System Unit Setup to centimeters. We can do that by going to the Main toolbar – Customize – Units Setup, in the Units Setup dialog under Display Unit Scale – choose Metric – Centimeters, then press OK.
We will only create a simple scene for this simulation, if you like you
can model the rest of the towel rack later on. We will start by creating
a Box as a reference point, so let's go to the Create Panel – Geometry,
then from Standard Primitives choose Box. Go to the Top Viewport and drag
out a box.
We can set the size for the box in the Modify Panel, so let's go to the Modify panel and set Length to 4,0cm, Width to 11,0cm, Height to 8,0cm and all the Segs we can set to 1. Press Z on the keyboard to zoom in.
Let's turn on Edged Faces in our Perspective viewport, this will enable us to see all the subdivisions in the objects. To do this we just have to click anywhere in the viewport to select it, then press F4 on the keyboard. If you want to see the edged faces in the other viewports, click in the viewport then press F3 first (Realistic or Shaded), then F4 (Edged Faces) on the keyboard.
We can change the colour of our objects so we can see them easier for this tutorial. To do this we can click on the small colour icon beside the name Box001, then from the Object Color panel choose Black and turn off Assign Random Colours.
Next let's go to the Material Editor on the main toolbar, or just press M on the keyboard. Right click in View 1 and choose a Standard Material. Double click on the material to open the Main Parameters. We will just use the default gray Diffuse colour. Press the icon for Assign Material to Selection and Show Shaded Material in Viewport, or you can click on the output slot and drag the material to the object.
We can now create a circle for the towel rack. Let's go to the Create Panel – Shapes - Splines and choose Circle. We can drag out a circle in the Left viewport, don't worry about the size, we will set that in the next step.
In the Modify Panel for the Circle, scroll down to Rendering, turn on Enable In Renderer and Enable In Viewport, set Thickness to 1,50cm, in Interpolation – set Steps to 24, in Parameters set the radius to 17,0cm.
Open the Material Editor and apply the gray Standard material to the circle. With the Select and Move tool drag the Circle and place it inside the Box.
We can Zoom out in the Top viewport, then go to the Create Panel – Shapes – Splines, and choose a Rectangle. Drag it out over the Box and the Circle. (Turn off Enable Renderer and Enable In Viewport if they are on) Set the Parameters for the Rectangle to Length 50,0cm and Width 110,0cm.
Now we need to convert the Rectangle to an Editable Spline, so to do that let's right click on it and from the Transform menu choose Convert to Editable Spline.
We can go over to the Modify panel and in Editable Spline choose the Vertex Mode. Drag the cursor around the Rectangle to select all the Vertices, then go back over to the Editable Spline, scroll down to Geometry and press Break.
Now we can add the Garment Maker Modifier, so let's go to the Modifier List, scroll down the Object-Space Modifiers and select Garment Maker. In the Main Parameters – Density, click once or twice on the top dial to bring up the density.
Then move the rectangle to the center of the circle. Then click any where
in the Prespective viewport and press ALT W on the keyboard to maximize
the view. Zoom out, slightly and orbit the view.
Before we move on, apply the Standard material to the object.
Now we are going to create a small animation for the Cloth Modifier simulation. Select the Circle, then with the Select and Uniform Scale tool we are going to scale the circle bigger than the Rectangle.
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